![]() ![]() The level of intelligence (or rather, lack of) displayed by the AI means that the player will have little to no challenge in normal mode. As such, with there being only 7 or so common enemies found in the entire game, with not even a palate change to be found, leads to a severe sense of familiarity even as you get towards the middle portions of the game. These brutes do not successively get any stronger either and there is very little to compensate any challenge to the player as they continue to upgrade the Captain’s ability. In fact having progressed halfway through the game, the player ought to have fought with every common enemy in the game. The lack of variation does not just stop with the fighting but also with the amount of minions at Hydra’s disposal. Despite that, there is some enjoyment in planning successive counters, deflection, and shield throws, however the enjoyment and the set pieces are far and few in between and due to no proper variation in the situation the player finds themselves in, can be tedious. This however is where the diversity ends and leaves a lot to be desired of the combat. There are even locations in which the Captain can take control of a mounted grenade launcher to take out legions of Hydra minions. There are also explosive barrels found throughout the game that, if the player lures hordes of Nazis towards them, can take out a group with one well timed shield throw. Using the ability to dodge, the player can move between opponents and cause them to end up attacking each other. The developers do try to mix it up though. ![]() Due to the limited amount of abilities one can unlock, Captain America’s combat repertoire does indeed feel shallow and, for the most part, repetitive after only a few chapters. ![]() The player also has a focus bar that gradually fills up as they beat Hydra’s elite forces to a pulp and using R1 + square makes the Captain unleash a powerful strike, knocking out enemies and replenishing part of his health. Intel points can be gained by collecting items scattered throughout the castle such as dossiers, enemy film reels or the good old fashioned way: beating anything that stands in your path. Furthermore, the player is able to upgrade with new abilities (with a total of 9 to unlock) with EXP or, as referred to in game, as Intel. X to dodges and the R1 button uses the Captain’s shield, which can deflect shots by with the press of L1. Players can attack with the square or triangle button, which allows the Captain to throw punches, and use circle to counter or knock out downed enemies. The combat gameplay of Captain America is fairly straightforward and has very little complexity to it. The general gameplay has the player take control of Captain America through a third person view as you travel through the castle, battle foes from the Captain America comic books, and collect items to increase the Captain’s abilities. The castle itself is fairly large and houses, amongst other areas, a posh estate, prison, and several radio towers. ![]() Due to the game’s own narrative, with the exception of the first chapter, we have Captain exploring a castle belonging to Baron Zemo which now has been occupied by Hydra forces led by the Red Skull, the primary antagonist of the game. This allows the developer much more freedom in designing the areas the players can traverse as well as allowing the inclusion of certain characters that are absent from the film, so fans of Captain America will be pleased to see characters such as Madame Hydra and Baron von Strucker appear in the game. Like the majority of SEGA’s tie-in products, Captain America boasts an original story and is separate from that of the film. So after four tie-ins with Marvel Entertainment, has SEGA improved in the quality of their licensed output? Read on to find out in my extensive review on the last game in their Marvel movie tie-in, Captain America: Super Soldier. With the release of Captain America: Super Soldier, SEGA will be bringing a close to the licensing deal that they started with Marvel several years ago. ![]()
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